

Just keep and remove what you want.Īfter that you can work on the modell as you wish. Your *.obj will be like a *.fbx, it will keep all the informations like materials, bones, and animations. And here it is ! In my case, I have a blue pill (hitbox).

Now launch Blender, go to import option and open your file. You can export it in *.obj file, click on the Autodesk logo and choose export.Ĭhoose a name and the file format to open in Blender later. Once your file is selected, check what you want to keep in the model (bones, animations, etc.) and import it. Scroll down to see the new pannel called TM's M3 Import (v2.1) and choose Select file.

Switch to Utilities and click on MAXScript. Go to the right side of your screen, in the tools section. You can just drag and drop the M3 addon in this folder, or add it manually in your program folder (in my case " C:\Program Files\Autodesk\3ds Max 2013\scripts " ). In the new window, you'll see the scripts that you can run. Click on the MAXScript pannel and choose Run Script. I don't really like this program for now, I have not taken the time to understand all the tools, but I can use it for simple things. Since Hots came out before Legacy of the Void for Starcraft Lizzard used their new MD34 format in Hots but they wanted to use it as well in LotV so flo made and propeth adaptation for his M3/IO to be able load SC2 LotV but since LotV has same format as hots you can now easly set up his Addon and import al working model just to Blender by one click Sadly, no one was working for me (and I don't have time to test all blender versions with all plugins), so I've chosen the second solution. This last is normally compatible with the 2.71 version.This second seems more complete and more up to date.This one is 5 years old, so I think it can possibly work with older versions of Blender.Here's some M3 blender plugins, maybe you'll have more chance than me to make them work : The new M3 file format from HotS is a little bit different of M3 files from StarCraft, so SC modders are using a converter to make the models compatible with their tools. Some are too old, others not compatibles, etc. I've searched on the web after some plugins for Blender, but have not managed to make them work. Now, right-click (or F5) on it to extract the model. Now, explore the folders and choose the model that you want. Game Storage, and select your game folder. I'll share with you my researches and how I personally do it for me.Īddons for Blender (links in the section dedicated to this program)ģDSmax 2012 and up (for the second technique)(if you take a lower version, you'll need an older plugin)įirst, you need to have the game installed.
Blender to pepakura viewer how to#
Hi guys, someone asked how to import models from HotS to blender, but this 3D software doesn't have a lot of plugins to do it.
